That’s right, it’s me, VaderFan in his own podcast. Some of the stuff I’ll be ranting about:
That’s right, it’s me, VaderFan in his own podcast. Some of the stuff I’ll be ranting about:
I’ve been watching the new trailer for Skyfall for about a bazillion times, and I decide that I should write about it. First, I’m a big James Bond fan, so big that I took a class over summer and watched every single Bond film made within a month, including the unofficial Never Say Never Again. I am super excited for this next film coming out since it seems like it’s been forever that Quantum of Solace came out, and I it’ll be the best James Bond Film ever. I’ll go into more detail why it’s going to be the best Bond film ever, but first let me show what my expectations from watching the trailer.
Let’s start off by saying that Q is in it! Q played an instrumental part in all the Bond films since he provided all the fancy gadgetry to Bond since the movie series started with Dr. No. Q was played by Desmond Llewelyn starting From Russia with Love to his retirement in The World is Not Enough, and he made the role famous by being a sort of mentor to Bond, who never listens to him, and he always worry every time he lends his gadgets to Bond, since he’s afraid of Bond breaking the gadgets. Q was then replaced by R, played by John Cleese, who provided humor to the new quartermaster. Now, with the reboot with Casino Royale, Q didn’t make an appearance at all, which is a bit upsetting, but it was the origin of 007, so as a fan we can wait for the future films for his appearance. Now, we need to wait no longer since we have a much younger Q, played by Ben Whishaw, who sports a much more nerdy look compared to his predecessor, who looked more of a gentleman that a scientist. The trailer also shows off his genius gadgetry with having the PPK modified with a finger print recognition system so only Bond could use it. It’s like we’re going back to the classics just from this trailer, the return of Q’s gadgetry and the PPK.
Now, each Bond film follows a certain formula, and the trailer shows that formula along with something that brings a reminiscent to the classics. Bond faked his own death, and he’s back to solve a murder attempt on M. This brings us back to You Only Live Twice, since Bond had to fake his own death to sneak into Blofield’s secret volcanic lair. The new villain, Silva, played by Javier Bardem, has a very Blofield-like presence about him, and his lair that is shown in the trailer has a design that goes back to the Connery films. We’re getting some modern twists in the classics, and we also get two Bond girls in this one. We have Severine, played by Berenice Marlohe, and Agent Eve, played by Helen McCroy, and most likely Severine will be the main love plot since there was that shower scene in the trailer. Now, the reboot is also missing Ms. Monneypenny, who was M’s secretary in all the Bond films, and Bond always flirts with her every single time. Back before MGM went bankrupt, Peter Morgan was working on the script, and he mentions Ms. Moneypenny would be in the new movie. My guess is that one of these ladies will be Monneypenny, and we get a new side of her other than being just a secretary. We also get chase scenes, explosions, fancy cars, gadgetry, exotic locations, but there wasn’t any sign of a henchman. Bond always had to fight a strong henchman, but I’m pretty sure there’ll be one in this film.
Now, let’s get to the point of why I think Skyfall will be the best Bond film ever with one rule: the rule of three. I’ve noticed that the third movie of each actor’s appearance as Bond is the greatest Bond movie at the time. Sean Connery’s third movie was Goldfinger, which is really what made Bond films the most popular films of all time, then Roger Moore didn’t do well at first, but his third Bond film, The Spy Who Loved Me, was freaking fantastic, it was just like Connery’s, only a little better, and Pierce Brosnan’s third Bond film was The World is Not Enough, which contains everything that made the Connery and Moore films great, and more. However, Timothy Dalton never reached a third, George Lazenby only did one, and those movies weren’t that great. Skyfall is going to be Daniel Craig’s third Bond film, and I considered Casino Royale to be the best Bond film made because it has everything in a Bond film along with a storyline that is deep and meaningful. It brings a more human element to the heroic secret agent, and there were many moments in the movie where I thought that this guy could really die. I never got that thought in any of the other films. Now, Quantum of Solace wasn’t that great, but so were Moore’s first two: Live and Let Die and The Man with the Golden Gun. With that said, it’s going to be the best Bond movie, EVER!
VaderFan signing out
Koshr here of 1KCrew to talk(err, uh type) about the impending release of Halo 4 part one of the soon to be Reclaimer trilogy by 343 Industries. For a little bit of backstory, Halo 4 is the umpteenth Halo branded video game release, actually the 8th(not counting Gearbox’s port of Halo CE to PC as a separate release). Through the many versions of Halo we have all played, we all have our favourite version of Halo.
My favourite version of Halo is still Halo: Combat Evolved. This may be due to the many fond memories of smelly pubescent nights spent with 15+ other friends and friends of friends playing Halo through the night. “The good ‘ol days” is how I’ll always remember select weekends scattered throughout the years of 2002 – 2004. I still reminisce the days of getting a bunch of people together to all play together LAN style. Most of the kids anymore don’t even know this abbreviation: L.A.N. Local Area Network. Local, meaning that you had to play a game in the same room as other people (GO FIGURE :/). So, having proved that I’m completely biased towards Halo CE, I’ll do my best to present my newly found theory keeping in mind that I too did still enjoy Halo 2 and 3.
Halo 2 and 3
On November 9th, 2004 Halo 2 introduced dual wielding, a new main weapon, and a very heavily tweaked game engine now using Havok for physics as opposed to an engine entirely developed by Bungie like in Halo CE. Halo 2 brought the Halo series to Xbox Live, and is considered by many to be the game that brought the Xbox and Xbox Live to the incredibly high level of popularity that it continues to command to this day. Without going into single player, Halo 2 included major changes to the dynamic of what was Halo multiplayer. The new ‘main’ weapon that I had mentioned earlier was the Battle Rifle which was a burst-fire two-handed rifle, which was quite different from the single shot two-handed rifle they had shown in gameplay videos during the previous E3.
This video was probably what caused so much disappointment in Halo 2 for me, but I’ll save that for a different blog. The Battle Rifle changed the dynamic in Halo’s multiplayer by switching the main weapon from having a single-shot, high rate of fire weapon (as in Halo CE) to having a three round burst shot weapon. Halo 2 also brought new animation glitches including the infamous Double-Shot (allowed for two bursts to be shot simultaneously) and the dreaded BXR (literally the button combo of hitting the B, X, and R buttons/trigger in sequence to do a lightning fast punch-shot that would be an instant kill when properly used). Halo 2 was featured in MLG league play including 4v4 gametypes as its major competitions. I personally competed in MLG Halo 2 tournaments when they still were hosting 2v2 a gametype. I did not get very far, though I didn’t care to having already given up on thoroughly enjoying Halo 2 as I had Combat Evolved. The dual wielding in Halo 2 also presented another dynamic as well as a new, and equally annoying, use for the Plasma Pistol. What I have come to consider the ‘Halo 2 n00b combo’ included using a fully charged blast from the Plasma Pistol to relieve an enemy of his shield then quickly switching to the Battle Rifle to finish said enemy with a pinpointed burst of bullets to finish the enemy, as long as this burst was a head shot. These were perfectly valid tactics, I just didn’t like them for balancing because you could too easily get ganked without any notice since these combos could retire you nearly instantly. Halo 3 felt quite similar to Halo 2 for me so include it with Halo 2. It added more melee weapons for single and multiplayer modes as well as a better graphics engine that allowed the game to render three dimensional objects as far as 10 miles from the player in real time.
Halo CE and Reach
Halo CE and Reach both featured ‘main’ weapons that were single-shot, mid to far range weapons that could zoom in for better long distance accuracy. Halo CE’s M6D Pistol was a perfectly accurate shot. Bungie probably used some form of simple Ray Tracing to program its shot since it seemed to always shoot exactly in the middle of its reticle. Halo Reach’s Designated Marksman Rifle also was a more accurate weapon, although Halo Reach did include the ‘bloom’ effect that lowered shot accuracy when shot in quick succession. Bloom was probably the one major detractor to me liking Reach as much as I could have. Halo Reach was mentioned by on of the developers as being “for the fans” at one point and, looking back, I feel that the ‘fans’ mentioned were me and the other Halo players like me who, at that point, were still rigging up old original Xboxes with ‘Duke’ controllers whenever the moment arose. Halo CE did also have its animation glitches and button combos. These included the BLB (punch, grenade, punch) and my favourite, XXY which would allow your weapon to be reloaded whilst wielding your secondary weapon. It would still take the same amount of time to reload but you could still shoot during that period. The game physics in Halo CE required you to lead your shot the further away and the faster your target was moving allowing for more realistic dynamics, even though the game takes place in the 26th century. The newer games did not seem to require as precise shooting though they obviously still require some ‘leading’ of your shots. During the LANs that I previously mentioned, I took part in some of the most epic multiplayer games that I ever have played in any game, EVER! Imagine a capture the flag match where the goals was simply 3 flags to win, and being at the 2 to 2 stalemate. Now imagine having the teams flag, while they had yours (you had to own control of your own flag to score the opposing team’s flag). Well, this match, in specific, lasted for over three hours. The highest kill count was in the range of 350. Tensions were at the boiling point, and wonderful games of FFA Rockets on Wizard with half health and no shields quickly brought everyone back into the fast paced fun of the night. This is the wonder and glory that Halo CE still holds for me to this day. Early in my Halo 2 career, I was playing an online casual match where the match was nearing the twenty minute mark when teammates and members of the opposition were quitting out due to how ‘long’ the match was taking to finish. ?! …. some people I guess
Halo 4 will be releasing November 6, 2012. Halo 4 will also be featuring both the DMR and the Battle Rifle. Given that this game’s matchmaking settings will allow for it, I will very quickly be creating a custom gametype that will allow for the player to choose a Halo CE/Reach vs Halo 2/3 gametype. In essence, this will be a DMR vs. Battle Rifle gametype allowing gamers to put their skills on the line to prove their favoured game’s worth once and for all.
So, in summation, all I am really trying to relay is that even though there are a lot of us Halo fans, I feel like there are really two, very different, types of Halo fans. There are the fans that probably started playing Halo at their friends’ LAN parties but didn’t actually own Halo until Halo 2 or 3. These would be the Halo 2/3 archetype. Then, there are the true (what?! I had to…) Halo fans who helped Halo become popular in the first place by supporting an entirely new game console, that most people thought would fail horribly. These would include the Halo CE/Reach archetype. This same dynamic also applies to many other aspects within our wonderful video game culture (i.e. the 2 very different types of ‘Classic’ RPGs, I’ll cover that later).
With all of that off of my chest, I cannot wait to take you out with my DMR when 343 Industries’ Halo 4 releases November 6, 2012. This is KosherFistsOfFury of 1KCrew signing out.
P.S. Don’t forget the hate mail 😉
In this podcast, we talk about a lot of different superheros, including a little snip-it about the Batman movie in the end which was SPOILER FREE! Enjoy.
Assassin’s Creed 2
Final Fantasy Versus XIII Canceled?!
Tony Hawk Pro Skater HD and why it should of been hyped more by Activision
Marvel characters, future movies, and other superhero talk
Intro-Super Smash Bros Brawl Intro Song- http://www.youtube.com/watch?v=Wq7ReYOLrP0&feature=fvwrel
It’s Summer! Which means nothing to talk about. We did, however, manage to find something to talk about.
Mass Effect DLC
Valve is awesome
Other news and stuff
Intro- Sonic Adventure 2- City Escape –http://www.youtube.com/watch?v=Z6NaZrPQGfY
In this cast, we talk about the possibilities of the content of Mass Effect 3 DLC coming out.
Aliens: Colonial Marines
Skyrim: Dawnguard DLC
Mass Effect 3 DLC